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	<title>AutoCAD Tips Blog &#187; 3D</title>
	<atom:link href="http://www.ellenfinkelstein.com/acadblog/category/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ellenfinkelstein.com/acadblog</link>
	<description>AutoCAD tips &#38; tutorials to help you work faster &#38; smarter</description>
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		<title>Tutorial: Create cool curves with splines in AutoCAD</title>
		<link>http://www.ellenfinkelstein.com/acadblog/tutorial-create-cool-curves-with-splines-in-autocad/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/tutorial-create-cool-curves-with-splines-in-autocad/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 22:36:58 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[spline]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=1854</guid>
		<description><![CDATA[
			
				
			
		
<p>Splines are mathematically-defined curves. They are an important basis for 3D modeling, but they are useful in 2D as well.</p>
<p>Note: Splines were significantly updated in AutoCAD 2011.</p>
<p>There are 2 methods for creating splines:</p>

Fit Points: You specify fit points, which are on the spline (by default).
Control Points: You specify the control points, which usually are not [...]]]></description>
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<p>Splines are mathematically-defined curves. They are an important basis for 3D modeling, but they are useful in 2D as well.</p>
<p><strong>Note:</strong> Splines were significantly updated in AutoCAD 2011.</p>
<p>There are 2 methods for creating splines:</p>
<ul>
<li><strong>Fit Points:</strong> You specify fit points, which are on the spline (by default).</li>
<li><strong>Control Points:</strong> You specify the control points, which usually are not on the spline itself. Useful as a basis for 3D NURBS surfaces.</li>
</ul>
<p>I&#8217;ll give you the prompts for the Fit Points method.</p>
<p>Start the SPLINE command. You see the method listed on the command line, as shown here. If the method if not set to Fit, use the Method option to change it.</p>
<p>Like this:</p>
<p><strong>Current settings: Method=Fit   Knots=Chord</strong></p>
<p>or like this:</p>
<p><strong>Current settings: Method=Fit   Knots=Chord</strong><br />
<strong>Specify first point or [Method/Knots/Object]: _M</strong><br />
<strong>Enter spline creation method [Fit/CV] &lt;Fit&gt;: _FIT</strong><br />
<strong>Current settings: Method=Fit   Knots=Chord</strong></p>
<ol>
<li>At the <strong>Specify first point or [Method/Knots/Object]:</strong> prompt, specify the first point for the spline.</li>
<li>At the <strong>Enter next point or [start Tangency/toLerance]:</strong> prompt, specify the next point. You can use the <strong>start Tangenc</strong>y option to specify the direction of the start of the spline. You do this by picking a point off the start point of the spline.</li>
<li>At the <strong>Enter next point or [end Tangency/toLerance/Undo]:</strong> prompt, specify the next point or use the <strong>Close</strong> option to create a closed spline. At the 3rd and subsequent prompts, you can similarly use the <strong>end Tangency</strong> option to specify the direction of the end of the spline. The <strong>toLerance</strong> option lets you give the spline latitude, in units, from being exactly on the fit points that you specify. The default value, 0, puts the spline exactly on the fit points.</li>
<li>Continue to specify points until your spline is done.</li>
<li>Press Enter to end the SPLINE command.</li>
</ol>
<p><img class="aligncenter size-medium wp-image-1856" title="autocad_tips_draw-curves-spline-1" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/11/autocad_tips_draw-curves-spline-1-300x173.png" alt="AutoCAD tips: Draw cool curves with splines" width="413" height="238" /></p>
<p>Done in AutoCAD 2012</p>
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		<title>How to cut out a groove to fit a tongue in a 3D model with the INTERFERE command</title>
		<link>http://www.ellenfinkelstein.com/acadblog/how-to-cut-out-a-groove-to-fit-a-tongue-in-a-3d-model-with-the-interfere-command/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/how-to-cut-out-a-groove-to-fit-a-tongue-in-a-3d-model-with-the-interfere-command/#comments</comments>
		<pubDate>Thu, 26 May 2011 03:28:46 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[cut out]]></category>
		<category><![CDATA[interfere]]></category>
		<category><![CDATA[tongue and groove]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=930</guid>
		<description><![CDATA[
			
				
			
		
<p>Bill Walker sent me the following tip.</p>
<p>Sometimes you need to cut out part of one 3D object to fit another object. For example, in tongue &#38; grove construction, you need to cut out the groove to fit the tongue. You can make this process easy with an option of the INTERFERE command.</p>
<p>Follow these steps:</p>
<p>1.	Create an [...]]]></description>
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<p>Bill Walker sent me the following tip.</p>
<p>Sometimes you need to cut out part of one 3D object to fit another object. For example, in tongue &amp; grove construction, you need to cut out the groove to fit the tongue. You can make this process easy with an option of the INTERFERE command.</p>
<p>Follow these steps:</p>
<p>1.	Create an object with a tongue. For example, I drew a closed polyline and extruded it with the EXTRUDE command. (You could also create two boxes and use the UNION command to join them.)</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-1.PNG" alt="" width="269" height="305" /></p>
<p>2.	Create an object that will receive the tongue. For this example, I’ve made a length of beaded face frame stock. It’s taller than the piece with the tongue, so the associated groove needs to stop at the end of the tongue. Again, you can draw a closed polyline and extrude it.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-2.PNG" alt="" width="277" height="327" /></p>
<p>3. Position the two parts in the orientation that they will take when your model is complete. This is important, because we will be using the actual geometry of the two parts to create their final relationship. You can see that the tongue model interferes with the taller model that will have a groove (to accommodate the tongue).</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-3.PNG" alt="" width="188" height="394" /></p>
<p>4.  Switch to a layer whose color contrasts with the colors of the existing objects’ layers.</p>
<p>5. Start the INTERFERE command. At the<strong> Select first set of objects or [Nested selection/Settings]:</strong> prompt, select both object and press Enter when the prompt repeats.</p>
<p>6. At the <strong>Select second set of objects or [Nested selection/checK first set] &lt;checK&gt;:</strong> prompt, press Enter to check for interference and open the Interference Checking dialog box.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-4.PNG" alt="" width="676" height="574" /></p>
<p>7.  In the dialog box, make sure to uncheck the  Delete Interference Objects Created on Close check box.  The result is that you create an interference object. You see it here in green.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-5.PNG" alt="" width="256" height="578" /></p>
<p>8. Start the SUBTRACT command. At the<strong> Select solids, surfaces, and regions to subtract from .. Select objects:</strong> prompt, select the solid that will have the groove and press Enter to end selection. At the <strong>Select solids, surfaces, and regions to subtract ..Select objects:</strong> prompt, select the interference object you created and press Enter to end selection. You have just created the perfect groove for the tongue.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-5a.PNG" alt="" width="248" height="587" /></p>
<p>Here’s the same model and view with the Xray visual style.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-6.PNG" alt="" width="265" height="598" /></p>
<p>Finally, I separated the objects and changed the viewpoint so you can see the groove more clearly.</p>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips-tongue-groove-interfere-7.PNG" alt="" width="320" height="593" />Thanks to Bill Walker for submitting this tip! He is a 30+ yr. veteran of the Cabinet-Making Business who has focused on 3D modeling in AutoCAD for the last 10 years, ever since he realized that modeling in 3D let him solve problems the same way he would in the shop, but with less mess and noise. He&#8217;s a freelance AutoCAD modeler.<strong> </strong></p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>3D viewing tips for AutoCAD</title>
		<link>http://www.ellenfinkelstein.com/acadblog/3d-viewing-tips-for-autocad/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/3d-viewing-tips-for-autocad/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 17:28:17 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[viewing]]></category>
		<category><![CDATA[viewpoints]]></category>
		<category><![CDATA[views]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=774</guid>
		<description><![CDATA[
			
				
			
		
<p>When you work in 3D, you need ways to view your drawing quickly and effectively. Here are my best tips. What are yours? (Leave a comment!)</p>

Transparent 3D Orbit: Shift + Mouse wheel. This is my all-time favorite 3D viewing tip. If you aren&#8217;t using this, you&#8217;re wasting time. It lets you easily drag the view [...]]]></description>
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<p>When you work in 3D, you need ways to view your drawing quickly and effectively. Here are my best tips. What are yours? (Leave a comment!)</p>
<ul>
<li><strong>Transparent 3D Orbit: </strong>Shift + Mouse wheel. This is my all-time favorite 3D viewing tip. If you aren&#8217;t using this, you&#8217;re wasting time. It lets you easily drag the view in any way.</li>
<li><strong>Switch between parallel and perspective views: </strong>Right-click the ViewCube and choose the one you want. I just discovered this.<img class="alignright" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips_3D_viewing_viewcube.png" alt="" width="168" height="177" /></li>
<li><strong>ViewCube: </strong>This new tool is a great way to quickly choose one of the standard viewpoints. But did you know that you can drag the ViewCube? Click on a face or corner of the ViewCube and drag in the desired direction.</li>
<li><strong>Plan view:</strong> To quickly go to the Top view in the current UCS, type <strong>plan </strong>and press Enter twice.</li>
<li><strong>Return to plan view when you change the UCS: </strong>Set the UCSFOLLOW system variable to 1. Then, when you change the UCS, your drawing switches to plan view.</li>
<li><strong>View the bottom of your model: </strong>By default, 3D Orbit uses a constrained mode that doesn&#8217;t let you freely orbit around the bottom of your model. It limits you to the XY plane or the Z direction, but not both at once. To remove the constraint, right-click while in 3D Orbit and choose Other Navigation Modes&gt; Free Orbit (in AutoCAD 2011), or just type 2.</li>
<li>X-ray vision: In AutoCAD 2011, there are new standard visual styles and a useful one is X-ray. It sets the opacity of faces to 50% so you can get a sense of depth (unlike a wireframe style), but still see the entire model.</li>
</ul>
<p><img class="aligncenter" src="http://www.ellenfinkelstein.com/acadblog/wordpress/wp-content/uploads/2011/autocad_tips_3D_viewing_x-ray_visual_style.png" alt="" width="389" height="305" /></p>
<p>What are your favorite 3D viewing tips?</p>
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		<item>
		<title>Switch to plan view when you change the UCS</title>
		<link>http://www.ellenfinkelstein.com/acadblog/switch-to-plan-view-when-you-change-the-ucs/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/switch-to-plan-view-when-you-change-the-ucs/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 05:32:30 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[UCS]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=205</guid>
		<description><![CDATA[
			
				
			
		
<p>When you create a new User Coordinate System (UCS) in AutoCAD, by    default, your viewpoint doesn&#8217;t change. Here I used the 3 (3 point)    option of the UCS command to create a new UCS.</p>
<p class="wp-caption-text">Create a new UCS with the 3 point option</p>
<p>Sometimes, you may want to return to [...]]]></description>
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<p>When you create a new User Coordinate System (UCS) in AutoCAD, by    default, your viewpoint doesn&#8217;t change. Here I used the 3 (3 point)    option of the UCS command to create a new UCS.</p>
<div class="wp-caption aligncenter" style="width: 469px"><img src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_ucsfollow-2.png" alt="Create a new UCS with the 3 point option" width="459" height="393" /><p class="wp-caption-text">Create a new UCS with the 3 point option</p></div>
<p>Sometimes, you may want to return to plan view in that new UCS to get    your bearings. You can do this with the UCSFOLLOW system variable.  Type   it on the command line and change its value to 1.</p>
<p>Then, when you   create the new UCS, AutoCAD puts you in plan  view for that new UCS.</p>
<div class="wp-caption aligncenter" style="width: 664px"><img src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_ucsfollow-1.png" alt="AutoCAD plan view for the new UCS" width="654" height="418" /><p class="wp-caption-text">AutoCAD plan view for the new UCS</p></div>
<div id="TixyyLink" style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;"><a href="../../../autocadtips/AutoCAD_tips_ucsfollow.html#ixzz0lEnnDnRH"><br />
</a></div>
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		<title>Create 3D shapes with the 3D command</title>
		<link>http://www.ellenfinkelstein.com/acadblog/create-3d-shapes-with-the-3d-command/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/create-3d-shapes-with-the-3d-command/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 02:40:51 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[surfaces]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=159</guid>
		<description><![CDATA[
			
				
			
		
<p>AutoCAD&#8217;s surfaces have evolved over the years. First, you could add thickness to 2D objects. I&#8217;m not sure when that happened (let me know if you do), but it was in the mid-1980s, perhaps around Release 2.6. This is still the only type of 3D objects that AutoCAD LT can create.</p>
<p>Later (again, I&#8217;m not sure [...]]]></description>
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<p>AutoCAD&#8217;s surfaces have evolved over the years. First, you could add thickness to 2D objects. I&#8217;m not sure when that happened (let me know if you do), but it was in the mid-1980s, perhaps around Release 2.6. This is still the only type of 3D objects that AutoCAD LT can create.</p>
<p>Later (again, I&#8217;m not sure when), you could create polygon/polyface meshes. The commands were the 3D command, the 3DFACE command, the 3DMESH command, the PFACE command, and others.</p>
<p>Release 2010 introduced, a new type of  object, the smooth mesh. The REVSURF (revolved surface), TABSURF (tabulated surface), RULESURF (ruled surface), and EDGESURF (edge surface) commands now create the new mesh objects by default. (You can use the MESHTYPE system variable to create the older polygon mesh surface, if you want.) The new mesh objects offer much greater editing capabilities. For more information, see <a href="http://www.ellenfinkelstein.com/acad_news/autocad_news_autocad_2010_new_features.html" target="_blank">AutoCAD 2010 new features</a>&#8211;scroll down to the &#8220;New mesh solids&#8221; heading and click the movie&#8217;s play button.</p>
<p>Because the older commands are pretty much outdated, I&#8217;ll be removing the exercises for them from the next edition of my book. But they&#8217;re still useful for people with older versions of AutoCAD and an excellent learning experience for those of you who are new to 3D drawing. So, I&#8217;ve decided to publish one of the exercises here.</p>
<p>In this exercise, you use the 3D command&#8217;s options to create a table and objects on the table. I assume a medium level of AutoCAD experience.</p>
<p>1. In AutoCAD, click New on the Quick Access toolbar or use the NEW command. Choose acad3D.dwt as the template and click Open.<br />
2. Start the UNITS command. In the Drawing Units dialog box, set the Length unit from the Type drop-down list to Architectural. Click OK.<br />
3. Turn on Object Snaps and set running object snaps for Endpoint and Midpoint. Switch to the 3D Modeling workspace, if your release has it.<br />
4. Enter 3d on the command line and choose the Box option. Follow the prompts to make the tabletop:</p>
<p style="padding-left: 30px;">Specify corner point of box: 1,1,30<br />
Specify length of box: 4&#8242;<br />
Specify width of box or [Cube]: 3&#8242;<br />
Specify height of box: 1<br />
Specify rotation angle of box about the Z axis or [Reference]: Press Enter.</p>
<p style="padding-left: 30px;">If necessary, do a Zoom Extents to see the entire box. If you&#8217;re not in a 3D view, change the view to SE Isometric. (Use the VIEW command and choose SE Isometric from the Preset views.)</p>
<p>5.    Start the 3D command with the Box option again. Follow the prompts to make a leg:</p>
<p style="padding-left: 30px;">Specify corner point of box: 1,1<br />
Specify length of box: 1<br />
Specify width of box or [Cube]: 1<br />
Specify height of box: 30<br />
Specify rotation angle of box about the Z axis or [Reference]: Press Enter.</p>
<p>6.    Mirror the leg, from one side of the table to the opposite side, using Midpoint object snaps for the mirror line. Then mirror the two legs in the other direction, so that you have four legs. Zoom out and pan as necessary to center the table in the drawing area. (If you have trouble finding the Midpoint object snaps, change the visual style to 2D Wireframe.)<br />
7.    Start the 3D command with the Dish option. Follow the prompts to create a bowl on the table:</p>
<p style="padding-left: 30px;">Specify center point of dish: 2&#8242;,2&#8242;,35-1/2<br />
Specify radius of dish or [Diameter]: d<br />
Specify diameter of dish: 9<br />
Enter number of longitudinal segments for surface of dish &lt;16&gt;: Press Enter<br />
Enter number of latitudinal segments for surface of dish &lt;8&gt;: Press Enter</p>
<p style="padding-left: 30px;">The dish’s diameter is 9, so its height is half that, or 4-1/2. The center of the dish is at height 35@@bf1/2 because the tabletop is at 31 (31 + 4-1/2 = 35-1/2).</p>
<p>8.   Start the ELEV command on the command line. Change the elevation to 31. Leave the thickness at 0 (zero).<br />
9.    Start the 3D command with the Cone option. Follow the prompts to create a salt shaker:</p>
<p style="padding-left: 30px;">Specify center point for base of cone: 2&#8242;,1&#8242;<br />
Specify radius for base of cone or [Diameter]: 1<br />
Specify radius for top of cone or [Diameter] &lt;0&gt;: .5  (That&#8217;s 0.5.)<br />
Specify height of cone: 4<br />
Enter number of segments for surface of cone &lt;16&gt;: 8</p>
<p>10.    Start the 3D command with the Sphere option. Follow the prompts to draw an orange in the bowl:</p>
<p style="padding-left: 30px;">Specify center point of sphere: 2&#8242;,2&#8242;,32-1/2<br />
Specify radius of sphere or [Diameter]: d<br />
Specify diameter of sphere: 3<br />
Enter number of longitudinal segments for surface of sphere &lt;16&gt;: 8<br />
Enter number of latitudinal segments for surface of sphere &lt;16&gt;: 8</p>
<p>11.    Start the 3D command with the Cone option again. Follow the prompts to make a plate.<br />
(It may not seem logical to use a cone to make a flat plate. However, it works because you can create a truncated cone that is upside down and very shallow. It’s an unusual but interesting use for the CONE command.)</p>
<p style="padding-left: 30px;">Specify center point for base of cone: 1&#8242;,1&#8242;<br />
Specify radius for base of cone or [Diameter]: 2<br />
Specify radius for top of cone or [Diameter] &lt;0&gt;: 5<br />
Specify height of cone: 1/2<br />
Enter number of segments for surface of cone &lt;16&gt;: Press Enter</p>
<p>12.    Start the 3D command with the Wedge option. Follow the prompts to make a wedge of cheese on the plate:</p>
<p style="padding-left: 30px;">Specify corner point of wedge: 10,10<br />
Specify length of wedge: 5<br />
Specify width of wedge: 2<br />
Specify height of wedge: 2<br />
Specify rotation angle of wedge about the Z axis: 30</p>
<p>13.    Start the 3D command with the Pyramid option. Follow the prompts to draw a pyramidal pepper shaker:</p>
<p style="padding-left: 30px;">Specify first corner point for base of pyramid: 2&#8217;6,2&#8217;6<br />
Specify second corner point for base of pyramid: @1,0<br />
Specify third corner point for base of pyramid: @0,1<br />
Specify fourth corner point for base of pyramid or [Tetrahedron]: @-1,0<br />
Specify apex point of pyramid or [Ridge/Top]: t<br />
Specify first corner point for top of pyramid: @1/4,1/4,3<br />
Specify second corner point for top of pyramid: @-1/4,1/4,3<br />
Specify third corner point for top of pyramid: @-1/4,-1/4,3<br />
Specify fourth corner point for top of pyramid: @1/4,-1/4,3</p>
<p>14.    Choose Home tab@@&gt;View panel@@&gt;Visual Styles drop-down list@@&gt;Conceptual (the VSCURRENT command). Turn off the grid if it’s on. You can now visualize the drawing better.<br />
15.    Save your drawing. It should look like the figure below.</p>
<p>The table with a plate, wedge of cheese, bowl, orange, and non-matching salt and pepper shakers.</p>
<div class="wp-caption aligncenter" style="width: 532px"><img src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_3D_shapes-1.png" alt="3D objects in AutoCAD" width="522" height="448" /><p class="wp-caption-text">3D objects in AutoCAD</p></div>
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		<title>Tips on viewing your drawing</title>
		<link>http://www.ellenfinkelstein.com/acadblog/tips-on-viewing-your-drawing/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/tips-on-viewing-your-drawing/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 19:43:30 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Editing]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=94</guid>
		<description><![CDATA[
			
				
			
		
<p>The faster you can display the section of your drawing where you need to work, the faster you can get started drawing and editing. With that in mind, here are some tips for viewing your drawing:</p>
Use the mouse wheel
<p>The mouse wheel is the key to fast view changes:</p>

You can zoom in and out by rolling [...]]]></description>
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<p>The faster you can display the section of your drawing where you need to work, the faster you can get started drawing and editing. With that in mind, here are some tips for viewing your drawing:</p>
<h3>Use the mouse wheel</h3>
<p>The mouse wheel is the key to fast view changes:</p>
<ul>
<li>You can zoom in and out by rolling your mouse wheel. Roll away from you to zoom in, towards you to zoom out. Did you know that where you place the cursor determines the center of the zoom? You don&#8217;t have to click. Just move the cursor to the area of your drawing that you want to zoom in to, and zoom in with the mouse wheel.</li>
<li>You can do a Zoom Extents by double-clicking the mouse wheel.</li>
<li>You can pan by dragging (pressing and holding) with the mouse wheel.<strong> Tip: </strong>You can pan past the application window and even the edge of your screen. Just keep dragging the mouse cursor.</li>
<li>In 3D drawings, press Shift + the mouse wheel and drag do to a transparent 3D orbit.</li>
</ul>
<h3>Save a view</h3>
<p>Saving views is especially helpful in large drawings. Set up the view that you want and then use the VIEW command to open the View Manager. Click New and enter a name. Click OK to accept the default of using the current view. Or choose Define Window to return to your drawing to define a view boundary. You can pan and zoom at the same time. Press Enter to return to the View Manager. Click OK to complete the process.</p>
<p>To display a saved view, again use the VIEW command. Choose the view from the list, click Set Current, and click OK.</p>
<p>You can open a drawing to a saved view. In the Select File dialog box, check the Select Initial View check box and click Open. The Select Initial View dialog box opens, where you can choose the view that you want to display when you open the drawing. Click OK.</p>
<div class="wp-caption aligncenter" style="width: 476px"><img title="Specifying an initial saved view when you open a drawing" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_viewing_tips-1.png" alt="Specifying an initial saved view when you open a drawing" width="466" height="334" /><p class="wp-caption-text">Specifying an initial saved view when you open a drawing</p></div>
<h3>Use the ViewCube</h3>
<div class="wp-caption alignleft" style="width: 177px"><img title="The ViewCube" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_viewing_tips-2.png" alt="The ViewCube in AutoCAD 2010" width="167" height="200" /><p class="wp-caption-text">The ViewCube in AutoCAD 2010</p></div>
<p>For 3D drawings, the new ViewCube is a handy way to change viewpoints. You just click on the face, edge or corner of the cube. You can also drag the ViewCube to make minor changes in your viewport; it&#8217;s not that different from 3D Orbit.</p>
<p>Has anyone found the Steering Wheel in 2010 useful?</p>
<h3>Automate 3D views</h3>
<p>In a comment on the post, <a href="http://www.ellenfinkelstein.com/acadblog/productivity-boost-ideas/">Productivity Boost Ideas</a>, someone asked about AutoLISP code for SE Isometric and other viewpoints. You can use the VPOINT command to automate these views. Here are the settings for the VPOINT command:</p>
<ul>
<li>Top: VPOINT 0,0,1</li>
<li>Bottom: VPOINT 0,0,-1</li>
<li>Left: VPOINT -1,0,0</li>
<li>Right: VPOINT 1,0,0</li>
<li>Front: VPOINT 0,-1,0</li>
<li>Back: VPOINT 0,1,0</li>
<li>Southwest: VPOINT -1,-1,1</li>
<li>Southeast: VPOINT 1,-1,1</li>
<li>Northwest: VPOINT -1,1,1</li>
<li>Northeast: VPOINT 1,1,1</li>
</ul>
<p>Leave a comment with other tips you have for viewing a drawing!</p>
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		<title>Tutorial: Draw a 3D threaded bolt &#8211; video tutorial</title>
		<link>http://www.ellenfinkelstein.com/acadblog/tutorial-draw-a-3d-threaded-bolt-video-tutorial/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/tutorial-draw-a-3d-threaded-bolt-video-tutorial/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 02:08:45 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[bolt]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=47</guid>
		<description><![CDATA[
			
				
			
		
<p>Some people prefer to learn from video, so I&#8217;ve created a video of a tutorial that I created on drawing a 3D threaded bolt. The video is 9 minutes long. You can find the text version at &#8220;Draw a 3D threaded bolt.&#8221;</p>
<p></p>
]]></description>
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<p>Some people prefer to learn from video, so I&#8217;ve created a video of a tutorial that I created on drawing a 3D threaded bolt. The video is 9 minutes long. You can find the text version at &#8220;<a href="http://www.ellenfinkelstein.com/acadblog/tutorial-draw-a-3d-threaded-bolt/" target="_self">Draw a 3D threaded bolt</a>.&#8221;</p>
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		<title>Using 3D orbit for one object</title>
		<link>http://www.ellenfinkelstein.com/acadblog/using-3d-orbit-for-one-object/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/using-3d-orbit-for-one-object/#comments</comments>
		<pubDate>Thu, 06 Jul 2000 03:42:40 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AutoCAD]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=420</guid>
		<description><![CDATA[
			
				
			
		
<p>Tharakesh of HOPE Technologies Ltd. in Mumbai, India submitted the following tip.</p>
<p>When using the 3DORBIT command, the portion that you want to see may be hidden by another portion. In that case, before invoking the 3DORBIT command, select the object in which you are interested. Then 3DORBIT displays only the selected object. It&#8217;s cool! This [...]]]></description>
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<p>Tharakesh of HOPE Technologies Ltd. in Mumbai, India submitted the following tip.</p>
<p>When using the 3DORBIT command, the portion that you want to see may be hidden by another portion. In that case, before invoking the 3DORBIT command, select the object in which you are interested. Then 3DORBIT displays only the selected object. It&#8217;s cool! This also works for the 3DCORBIT command (3D Orbit with the Continuous orbit option).</p>
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		<title>Use dynamic UCS to speed up 3D drawing</title>
		<link>http://www.ellenfinkelstein.com/acadblog/use-dynamic-ucs-to-speed-up-3d-drawing/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/use-dynamic-ucs-to-speed-up-3d-drawing/#comments</comments>
		<pubDate>Thu, 22 Jun 2000 03:17:00 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[UCS]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=404</guid>
		<description><![CDATA[
			
				
			
		


<p>One of the awkward parts about 3D drawing is the fact that you need to constantly change the XY plane. In the  past, the only way to do this was to create a new UCS using the UCS  command.</p>
<p>Since 2007, however, you can use the dynamic UCS feature, which makes the process of [...]]]></description>
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<div style="overflow: hidden; color: #000000; background-color: transparent; text-align: left; text-decoration: none; border: medium none;">
<p>One of the awkward parts about 3D <span id="IL_AD2">drawing</span> is the fact that you need to constantly change the XY plane. In the  past, the only way to do this was to create a new UCS using the UCS  command.</p>
<p>Since 2007, however, you can use the dynamic UCS feature, which makes the <span id="IL_AD3">process</span> of drawing on a plane other than the XY plane much easier. The dynamic UCS creates a temporary XY plane so you can <span id="IL_AD1">draw</span> or edit on that plane.</p>
<p><img src="../../../autocadtips/images/acadtips_dynamic_ucs-4.png" alt="dynamic UCS button" hspace="2" width="20" height="20" />Dynamic  UCS works only on solids. You turn it on by clicking the Allow/Disallow  Dynamic UCS button on the status bar (or by pressing F6). If you find  that the dynamic UCS feature sometimes interferes with your work, you  can override it temporarily by pressing Shift+Z during an operation.</p>
<p>When you determine that you need to draw on a face of a solid object that&#8217;s not on the XY plane, follow these steps:</p>
<ol>
<li>Start a command. The commands you can use are 2D and 3D drawing commands,  text commands, INSERT, XATTACH, editing commands, and grip-editing.</li>
<li>Pass the cursor over the face of a solid. You see a dashed border, as shown here, defining the new, temporary plane.</li>
<p><img class="aligncenter" title="dashed border defining the new temporary plane" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_dynamic_ucs-1.png" alt="" width="400" height="400" /></p>
<li>Then complete your command.</li>
</ol>
<p>Here, I created a cylinder in the side of the table and finished it off by subtracting the cylinder from the box.<span> </span></p>
<p><img class="aligncenter" title="a cylinder in the side of the table created " src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_dynamic_ucs-2.png" alt="" width="400" height="400" /></p>
<p><img class="aligncenter" title="the cylinder subtracted from the box" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_dynamic_ucs-3.png" alt="" width="400" height="400" /></div>
</div>
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		<title>Tutorial: Draw a 3D threaded bolt</title>
		<link>http://www.ellenfinkelstein.com/acadblog/tutorial-draw-a-3d-threaded-bolt/</link>
		<comments>http://www.ellenfinkelstein.com/acadblog/tutorial-draw-a-3d-threaded-bolt/#comments</comments>
		<pubDate>Thu, 08 Jun 2000 01:02:08 +0000</pubDate>
		<dc:creator>Ellen</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[polyline]]></category>
		<category><![CDATA[radius]]></category>

		<guid isPermaLink="false">http://www.ellenfinkelstein.com/acadblog/?p=395</guid>
		<description><![CDATA[
			
				
			
		
<p>A  common, but difficult task, is to create a threaded bolt. I recently  got a request for more 3D tutorials, so here you go. This tutorial  assumes an intermediate knowledge of AutoCAD.</p>
<p>I rummaged around a box of miscellaneous junk and found this bolt. You can see that it&#8217;s about 3 inches long.</p>
<p></p>
<p>Follow [...]]]></description>
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<p>A  common, but difficult task, is to create a threaded bolt. I recently  got a request for more 3D tutorials, so here you go. This tutorial  assumes an intermediate knowledge of <span id="IL_AD2">AutoCAD</span>.</p>
<p>I rummaged around a box of miscellaneous junk and found this bolt. You can see that it&#8217;s about 3 inches long.</p>
<p><img class="aligncenter" title="a 3-inch bolt" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-1.JPG" alt="" width="307" height="230" /></p>
<p>Follow these steps:</p>
<ol>
<li>Start a new drawing using acad3d.dwt as the template. Set the visual style to 3D Wireframe and the workspace to <span id="IL_AD1">3D Modeling</span>.</li>
<li>Type <span>plan</span> to see <span id="IL_AD7">the view</span> from the top.</li>
<li>Create a new layer, <span>object</span>, and make it blue.</li>
<li>Start the POLYLINE command, specify a start point anywhere in the middle of the screen, and <span id="IL_AD6">draw</span> segments as follows:
<ul>
<li> 3&lt;180</li>
<li>3/16&lt;90</li>
<li>.5&lt;0</li>
<li>1/4,-1/16 (this will be a diagonal line whose delta X = 1/4 and delta Y = 1/16</li>
<li>2&lt;0</li>
<li>Close</li>
</ul>
<p>Note: Close the polyline ensures that you&#8217;ll get a solid rather  than a surface when you revolve. You&#8217;ll need the solid for later  operations, such as UNION.</p>
<p><img class="aligncenter" title="a new drawing using acad3d.dwt as the template" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-1.png" alt="" width="504" height="82" /></li>
<li>Start the REVOLVE command and select the polyline. Revolve it along the 3-unit line, for the default 360 degrees.</li>
<li>To get a fuller look, set the ISOLINES system variable to 8 and use the REGEN command.</li>
<p><img class="aligncenter" title="a fuller look" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-2.png" alt="" width="402" height="93" /></p>
<li>Just to see the result, <span id="IL_AD3">switch</span> to the SW isometric viewpoint.</li>
<li>Then, switch to the Left viewpoint. You should be viewing the bolt from the top.</li>
<li>Start the UCS command and use the View option to create a new UCS. If you want, save it.</li>
<li> Return to the SW Isometric viewpoint again. You&#8217;re still in the new UCS. This will help you create the bolt&#8217;s head.</li>
<li>Start the CYLINDER command. <span id="IL_AD8">The center</span> should be the center of the revolved solid&#8217;s top. Use the Diameter option and set it to 9/16. The height is 0.25.</li>
<li> Create a polygon of 6 sides. The center is the bottom center of the cylinder, use the Circumscribe About Circle option. The radius = 9/32.</li>
<li> Use the EXTRUDE command to extrude the hexagon to the top of the cylinder.</li>
<li>To create the beveled top, draw a circle at the top of the cylinder, with the same 9/32 radius.</li>
<li>Extrude it, using the Taper Angle option. The taper angle = -45 degrees, the distance is -0.5, to extrude it downward.</li>
<li>Use the INTERSECT command and choose the extruded, tapered  circle and the extruded hexagon, and you should see the familiar look of  the head of a bolt. Here you see it in the Conceptual visual style.</li>
<p><img class="aligncenter" title="see it in the Conceptual visual style" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-4a.png" alt="" width="382" height="272" /></p>
<li>To create the threads, start the HELIX command. The center is the center  of the circle at the top of the thread area. The base radius is any  quadrant of the same circle. Press Enter to set the top radius to the  same as the base radius. Use the Turns option and set the turns to 14.  For the axis endpoint, pick the center at the bottom of the rod, before it tapers to a point.</li>
<li>Switch to the World UCS and use the PLAN command. Turn the  viewpoint so that the end of the helix is at the top or bottom. Below,  you see it at the bottom. Use the UCS command with the View option.</li>
<li>To create the triangular shape of the thread, start the POLYGON command and set it to 3 sides. Set the center  to the endpoint at the end of the rod. Use the Inscribed in Circle  option. Set the radius to 1/16. If the endpoint of the heliix is at the  bottom, as you see here, you need to  rotate the triangle 180 degrees.  It should look like the figure here. The point of the triangle needs to  be facing outward from the rod of the bolt.</li>
<p><img class="aligncenter" title="need to rotate the triangle 180 degrees" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-5.png" alt="" width="392" height="283" /></p>
<li>Start  the SWEEP command and select the triangle. Use the Alignment option and  set it to No. Then select the helix as the sweep path.</li>
<li>Use the UNION command to combine all the objects. Here&#8217;s the result in the 3D Hidden visual style.</li>
<p><img class="aligncenter" title="the result in the 3D Hidden visual style" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-7.png" alt="" width="565" height="174" /></ol>
<p>Here&#8217;s the result with the Framing <span id="IL_AD5">Steel material</span>. I expected it to be silver but it came out coppery. It looked so good that I left it.<br />
<img class="aligncenter" title="the result with the Framing Steel material" src="http://www.ellenfinkelstein.com/autocadtips/images/acadtips_draw_3d_threaded_bolt-8.png" alt="" width="577" height="197" /><br />
For an excellent set of 3D tutorials, go to JD Mather&#8217;s site.</p>
<p>Related tips:</p>
<p>* Tutorial: Draw a 3D threaded bolt-video tutorial (See a video of this tutorial!)<br />
* 3D Tutorial: Draw a glass<br />
* Carve a solid with a surface</p>
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