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Dynamic blocks: the white papers

I’ve written three white papers for Autodesk on Dynamic Blocks. Together, these three white papers provide a thorough overview of the dynamic block feature.

Part 1: Dynamic Block Overview and Quick-Start Tutorial. In this white paper I explain the concepts behind dynamic blocks and suggest some scenarios for their use. I display some sample dynamic blocks and explain the steps for creating one. I define the components of dynamic blocks, parameters and actions. I end the paper with a short tutorial to run you through the process of creating, inserting, and editing your first dynamic block. Download Part 1(PDF, 10 pp.)

Part 2: Inventory of Block Editor, Commands, Parameters, Actions, and Parameter Sets. In this white paper I document dynamic block properties and characteristics. I list dynamic block capabilities and provide a thorough review of the Block Editor, which is the interface for creating dynamic blocks. Then I list and describe all the parameters, which are the building blocks of dynamic blocks. I explain how to attach actions to parameters. Actions are like editing commands, which control how you can edit a dynamic block. I end the paper with a table of parameter sets, which are parameter-action combos that you can quickly apply to a block. Download Part 2 (PDF, 12 pp.)

Part 3: Advanced Features of Dynamic Blocks. In the final white paper, I explain some of the advanced features, best practices, and capabilities of dynamic blocks. Here are the topics:

  • Naming parameters and actions
  • Selecting objects for actions
  • Specifying stretch frames
  • Cycling through insertions points
  • Changing the direction of an action
  • Keeping objects centered
  • Stretching a block equally in opposite directions
  • Chaining parameters
  • Using visibility states
  • Using lookup parameters and tables

Download Part 3 (PDF, 15 pp.)

Here’s a video showing the use of dynamic blocks.

Related posts:

  1. Dynamic blocks tutorial
  2. Flip objects with dynamic blocks
  3. Align a block to other objects with a dynamic block Alignment parameter
  4. Toggling the display of grips within blocks
  5. Divide up a polyline or spline

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